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Mobile titles now 3 percent of total U.S. game spending
|02 декабря 2009|
Mobile games now represent 3 percent of total videogame spending in the U.S., according to a new survey issued by market research firms TNS and Gamesindustry.com.
Home and handheld consoles (including second-hand retail and digital distribution) still dominate the nation's gaming budget, accounting for 57 percent of all sales--PC titles represent 20 percent, online game portals constitute 11 percent and massively multiplayer titles make up 9 percent.
Among the six international markets surveyed by TNS and Gamesindustry.com, mobile gaming represented the largest share of videogame sales in the U.K., accounting for 4 percent of total sales. In Germany, mobile titles represent 3 percent of sales--in France and Belgium, mobile makes up 2 percent of sales, and falls to just 1 percent in the Netherlands.
Mobile and portable game sales are anticipated to reach $11.7 billion worldwide in 2014 according to a recent forecast issued by research firm DFC Intelligence, which expects Apple's iPhone to lead the charge. The report contends that iPhone and iPod touch devices are together expected to account for about 24 percent of total portable game sales five years from now. "The dedicated portable game systems from companies like Nintendo and Sony are still expected to lead the market, but it appears growth for these devices has peaked," said DFC analyst David Cole in a prepared statement. "The platforms from Apple are expected to be responsible for the bulk of market growth over the next few years."